Through the process of drawing, we come to understand the fundamental relationship between physical perception, analysis and tactile documentation. Drawing performs as an exchange of information and ideas, between the exteroceptive and the two-dimensional surface, but what of the ineffable? Still an extension of our selves and impressions, drawing in the computational realm can facilitate designers as a transformative medium for thinking and making. Computational means of representation can induce modalities of thought outside the mundane and purely aesthetic criticism, and can be conceived as suppositions to experiment with new ideas of geometry, space, tectonics and movement. The first phase of this project consists of drawings that are meant to test live-user input and symbiotic algorithms to explore traditional notions of drawing, texture and form. The second phase is an extension of the first as an exploration into the implications of building a 3-dimensional surface and its suggested interiority or “discreet” internal spaces. The approach was to investigate notions of one-sidedness, flatness, constructing projections or scaffolding from a drawing or in similarity the collapsibility of a geometric figure to a plane. How do we perceive depth from a breadth of linear operations or edges of space making?